Also nice is most every weapon has a stake attached to it, for obvious vampire-finishing reasons. What's nice there is characters aren't limited to specific weapons. The UV Beam and Flare Gun can stun enemies too, while a battery of normal firearms, of which players can carry three at a time, also make the cut as part of the arsenal. Tops here is the aptly-named Stake Launcher, which players use to harpoon sharp objects through hearts. Those vampires also have followers, misguided human enemies who make up the fodder who act as unfortunate punching bags for the player's vast array of skills and weapons. Overcoming special vampires angers their gods, inciting a Rook storm that summons a Rook, a super-strong boss that is tough to take down but oh-so-worth-it based on the rewards it drops. A bloodbag erupts when killed, damaging the player. Some, like the aptly-named Siphon, drain a player's health from range. The latter are former experiments bestowed things like psychic abilities and quite a bit more. Players will encounter Bellwether security forces and, of course, vampires out in the town. Areas are impressively dense and packed with things to uncover, which makes for a high mark of the experience. Most missions within the world are expertly designed too, with players having multiple points of entry and options in order to attack it.īut that's getting ahead of things-just searching high and low for collectibles that do heavy world-building and listening to conversations from friendlies or banter between enemies is a guilty pleasure. Perhaps the best outright strength of the game is the sound design, with characters voice-acted brilliantly and the background music both fitting and very good at ratcheting up the tension in the right moments.īy far the most interesting mechanic of actually exploring the beautiful world are nests, which spawn randomly on the map and bloom in size until tackled by players. Creative little cutscenes that have hand-drawn energy greet the player after accomplishments and flesh out the world. The game starts with a banger of a setpiece on the shore and absolutely nails its step out moment. It flexes as if it knows all this, too, via smooth presentation. It's colorful, expressive and varied in a way that makes it memorable on the same scale as Dunwall. It's got that style, attitude and look of Dishonored and the sheer density of that series' city of Dunwall in a way that makes exploration absolutely captivating.Īs expected it follows the Arkane style, going for that almost cartoony look to character proportions and details throughout detailed places. The town of Redfall, Massachusetts, is certainly one of the more atmospheric environments on the market today.
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